Heroes of Might and Magic 5: Review

With the birth of the successor of the glory of the famous game series, it will probably not be superfluous to remember how it all began. Remember the grandiose King’s Bounty, Its logical continuation Heroes, hurricane Heroes 2, Heroes 3, which are generally otherwise than "heroin" and is not called in Seven Casino bonus the gaming environment, it is so exciting, and Heroes 4, one of the most controversial pages in the history of the series. But I think that the tour is not quite what you expect from me, dear readers. We will not put the case into a long box and, bouncing with impatience, we will open the box with Heroes of Might & Magic 5.

We go to the city of Emerald, we go to the difficult road.

Path Homm 5 on the hard drive of a modern user was long and thorny. 3DO, Mom-S-PAPA all "heroic" toys, unfortunately, went bankrupt, and perhaps the true reasons for the collapse will not establish an experienced necromancer, like those created by the fantasy of the developers. The fate of the upcoming continuation has long remained uncertain.
And here is the French company Ubisoft I descended to gamers who mourn the likely death of my favorite game series (in fact, we, of course, understand that to caress under a warm wing of such a significant title – the dream of any publisher), and graciously deigned to buy the rights to the Heroes trademark Heroes.
The development of the fifth part was entrusted Nival Interactive, True, under the vigilant control from the French side.

Heroes. I’m lovin ‘it!

So what is it Heroes 5 In its essence? As before, a unique mixture of a strict strategy, lordly tactics and role -playing game. However, the latter was always a sharp seasoning than a full -fledged ingredient in the dish. The main tasks of the gamer are still the development of its own settlements, the preparation of troops, and the study of territories. But the main thing is the conduct of hostilities.
"Heroes" – This is the quintessence of the battles, everything that attracted so much of the wars of those interested in the history of the wars was embodied: at first, at first schematic, battles, dozens, hundreds of formations with various skills, boundless tactical and strategic possibilities. Fifth, fortunately, did not change the traditions of the series. Let’s see who will make our victory without sparing the abdomen.

Sword and ax workers.

A fourth part of many accused of stealing a brilliant idea much less popular Disciples – The concept of choosing troops. Having chosen, say, crusaders, we lost the opportunity to train monks in the city. However, if in Disciples It was thought out to the smallest details, balanced and entertaining, then in "Heroes" For some reason it looked clumsy, alapois and out of place.
Rejoice, friends! Thinkers from Nival made Solomon’s decision – to return to the third part model and open access to all possible troops. There are six castles in front of us – everything is like a selection. In each of them you can train 7 types of troops and improve them. Improved fighters boast not only improved characteristics, but also special abilities. For example, imperial griffins fly off exactly on the move from the battlefield, then to fall on enemies with double power and rage.
HAVEN (life) – Castle of knights, brave warriors and priests, a stronghold of the struggle of a civilized world with hellish bad and dead, and this is one of the "long -livers" Series. From the game to the game "heroic" The world chatted mercilessly on the waves of reforms, but Haven, oddly enough, managed to slip away from change and changed very insignificant. So it happened here. Instead of spearmen, peasants are offered, who are now able not only to drapes from the battlefield, showing the enemies sparkling heels, but also standing up, gathered in powerful gangs, for their native earth.
Inferno (hell) – Haven Antagonist, a bunch of demons, devils, demons and other infernal personalities, obsessed with an unhealthy idea of ​​capturing large life spaces, which, according to the traditions of fantasy games, are occupied. In the fourth part, this castle was generally removed, but then such a haze of indignant letters rained down on 3Do that Nival returned hell to legal place first of all. He did not undergo any special changes, except that the shooters are occupied by the demonies-Sukkuba, and the Gogi Magogi retired.
The most original castle is next – Dungeon, Refuge of dark elves. These comrades seemed to have left the pages of books R. Salvatore, at least the entourage of the corresponding, the characters are equally premium, the tactics of conducting hostilities are identical. The inhabitants of the dungeons have matriarchy, therefore do not be surprised that most of your wards will be women.
Academy (Academy) – The traditional castle of magicians, spells and wizards. Magic creatures, such as genies, titans and rakshas (cats, skillfully chopping enemies on shawarma) and magically lively creatures serve as this castle. The inhabitants migrated to "Heroes" straight from eastern mythology. In general, light curtsy towards the East was always characteristic of the academy.
The second superpopular "Feet" heroic games – Necropolis (necropolis) – Surpassed in stock. Nekropopol, like many years ago, is refueling non-coo-mantis sorcerers, who collected a huge army of the dead under the banners of darkness.
And finally, the last candidate for the public – Sylvan (Sylvanas), Natural-growing castle. This fraction in her current state did not appear on the areas of battles, but the fighters are well familiar with everyone: well-aimed elves-radins, druids, dendroids. Perhaps the closest Sylvan got to Nature from the fourth part.
Passed by the electric train, positive races should unite under the leadership of Nikolai, the emperor of people, and repulse the evil forces, who intended to capture the world, despite the eternal failures in this noble desire.

The homeland ordered to build.

An important process of the development of settlements is more than traditional. The town hall and its descendant of the Capitol, like a coin courtyard, are regularly stamped by net money. Forters protect cities from aggressive neighbors and serve as regional residents. Magic towers teach spells five levels: on the fifth the most powerful, on the first and second – public, but therefore no less useful. On the market, you can exchange excess resources for those in which the faction is particularly in need, in the tavern – to hire heroes and send an adhesive azure to the opponents, who is dying, what’s what, and tells about the situation. In the forge, you can again build a medical tent, a ballista (powerful siege gun) and a cart with ammunition for archers and other shooters.
Each castle was presented according to one completely unique structure, which gives certain buns. For example, in the Knight’s stronghold you can re-render peasants in the champions, and magicians-academicians can look through old abstracts and learn to exchange the souls of creatures for artifacts.
There will instantly figure out experienced players in the economic system. Of the seven resources there are three (gold, wood and iron ore) go to the construction of all buildings, hiring combat formations and various expenses, for the remaining four (sulfur, mercury, crystals and gems) you can build the most advanced buildings and hire the most powerful warriors.
The system of pumping the characters was ruthlessly cut. The limit of the skills that the hero masters – six. Serious changes have undergone the magical component. Only forty spells remain, but their possible drawback is partially replenished "Perki", In action, similar to the spells.

We strive to take the capital with a long string.

The game has moved to the full 3D, but this is how it is not easy to surprise in our time. It is a little unusual to contemplate "Heroes" at once in three dimensions, otherwise – there is nothing outstanding in the implementation of this technical idea. Nothing but cards. Maps – a model of design art, worked out and detailed, we have no doubt that many sleepless nights were invested in each of them, and the result is there – these magnificent locations simply do not want to leave.
The main novelty is the parameter "initiative". He determines how often the units will make attacks. The less initiative, the less often the warrior contributes to a general victory. The more, the more often attacks. The shooters, for example, the initiative is extremely high, and they manage to nourish the close -up of their shells with their shells, like a pillow with pins.
Special thanks to the developers for added the opportunity to relay the poor results of Silicon moron when choosing "quick battle". Sometimes it was simply impossible to trust the management of their pets, but now the processor mistakes are allowed to correct on their own.
Heroes were forbidden to enter into a brawl, their destiny – to sit at the cordon and bring down the enemies of the enemies of a variety of slanders.

Where, where did you go, my golden days of my spring?

The first blow below the belt awaits us almost instantly. "Heroes" subjected to a thorough redesign, the style of design has completely changed. A dashing video in the starting menu, which is a monk’s battle with the devil, not for life, but quite the opposite, hurricane gameplay, fleeting, angry battles, after which you will not immediately move away from the action. Hmm, parallels (maybe idolatry, and?) With Warcraft 3 so obvious that they are unlikely to try to hide from the tenacious eye of meticulous players. I do not argue, Heroes 5 look pretty younger and rested from the works of the righteous, but this fresh original stream seems to be irreversibly washed away by some fabulousness, fantasy, inherent in the early games of the series. What can you do – green orc in fashion, with a proud roar "Pitch", a light paladin demolition. It’s only a shame that this "Donation of fashion trends" Highly reigns from now on the game industry.
Nival Interactive was back with the interface. Answer, dear developers, are it really that it is professionalism and skills that are sufficient to create games, good in all respects, it is difficult to expel the team that cut out the interfaces with a jigsaw Blitzkriga 2, Operations: Silent Storm and hire neat workers? It must be thought that it is difficult because "Heroes" suffer the same problem – to understand slurred buttons, strange icons and wonderful menu without alcohol -containing products is simply impossible. Unpleasantly surprised the main font of the game. Yes, it is pretty nice, but completely standard – Monotype Corsiva, what every Windows XP user has. For a project of this scale I would like more.
A little sad and artificial intelligence, somehow inconsistently, he works to the fullest. Then the enemies, growling and cursing, rush to our fights on our battle formations, make the entire battle take the entire battle in the strongest stress, otherwise they are lying upward in the sun and sunbathe, completely forgetting about the need to hide the sides of the playing. If a living player is emulated in this way that I am not safe from errors, I take off my hat before Nival. Otherwise – I throw another brick in their garden.
And there are also bugs. Fattened by such arrogant thick beetles missed by raids of testers. There are no descriptions of objects, button "Wait" (Do not be alarmed, the key W works, thank God), scripts behave in an incomprehensible way, in an elven campaign, half of the players, including your humble servant, stalled because of the non-working trigger. It’s scary to even think that we could see, do not postpone the Ubisoft date of the release to May.

These eyes are on the contrary, on the windowsill.

The developers copied not only dynamics Warcraft 3, but also visual design. Welcome bright, juicy, cartoon graphics. In addition, they also saved on videos, most of which were stuck on the game engine, so the overall impression of the video was ambiguous. On the one hand, I realize that nothing bad in "Warcraft" there is no schedule and cannot be, and on the other, it’s like Half-Life 2, rainbow. The atmosphere is ruined? No, no, processed in the root. How much such processing is justified, time will tell, I personally attribute it to the minuses rather.
The sound is good enough not to distract from the gameplay, but is significantly inferior to excellent compositions from the previous series. But there are a lot of tracks, according to the principle "if not quality, then at least the quantity".

Final comments:

I have two news: good and bad. I’ll start with a bad one: the development of the series did not work. Nival Interactive took all the best achievements of the third and fourth part, threw them into a large vat, poured them with graphics "a la Warcraft", I did not forget to add bugs to taste and gave the resulting vinaigrette on the table. Good: it’s all "Heroes", the ones we love them. Partly, this explains the high final assessment.

Plot. The story of the confrontation between the beaver and the donkey is present, but is extremely optional. The main thing in Heroes 5 is actions unfolding on separate campaign maps.
Graphics. Rainbow-fair, beautiful and juicy. Suitable for children’s arcade, humorous Adventure and Warcraft 3. "Heroes" Not suitable.
Sound. Middle hand of voice acting. It is a pity that the composers did not try a little more, because in games of this plan, the atmosphere at 50% is created by high -quality melodies and background effects.

Gene Troopers: Review

A nasal voice behind the scenes, unopurowned rollers on the engine, fragile comic boats in the form of screensavers, a miserable semblance of a menu. So the game meets us so unfriendly. But, having overcome the first obstacles, you understand that only steel nerves are needed for complete passage.

The strength of the chain is determined by the strength of its weakest link

The plot always limped in games, who took universes in the form. Exaggerated enemies, super -handed friends, a sea of ​​blood and metal. Science fiction, but not scientific, but in the form of “thoughts of one author”. Yes, the scenarios of cyberpunk actiones do not shine with originality. And here someone, apparently, found notes of a madman and put them in the basis of the game. You are trembling – cold, sticky horror to goosebumps on the back, then you are frankly yawning. That’s when the avant -garde directors shoot their first paintings, the sensations from watching them are like a game in Gene Troopers. Sharp, dynamic transitions, plot conflicts, a bit of common sense in the hero’s speeches, mysterious enemies are a saline-sweet cocktail, and not a plot.

A guy with his daughter rode himself, looked out the window and suddenly … Unknown enemies attacked the liner, appearing from nowhere, dragged him out into the power container and dragged him anywhere. And there, in the gloomy depths of the Universe of the Universe unknown to humanity, a handful of earthlings rushed to storm. But ours Brider Johansen (obviously, one of the scriptwriters fan of Tom and Jerry) is not one of those who can offend any past alien creature to offend. He rushed https://www.europneus.es/talleres/arcls/?tutto-quello-che-devi-sapere-su-winner-casino-recensione-completa.html into battle, but knocked him down and almost shod in white slippers. We woke up and see … no, comrades, this is not a continuation of the saga for stricts. Powerful armor on a wide chest, hands in tattoos and a strange device on the right hand – it seems that you can safely scream about plagiarism and absent in favor ID Software a couple of millions of dollars, but do not rush. People of the race GT are not enemies at all. Rather, they have not heard about them here. The Great Galactic Empire controls all and everything on this region of the universe, it is controlled by genetically created warriors Gene Troopers, which subjugated the race of parasites. Such a multi -level system confuses us in the best traditions of boulevard novels. It was precisely the parasite that our protagonist could become-a shirt-party, a simple cosmic tramp Johansen. An unusual alien (unusual in the understanding that not a standard green man) El and the vampire Kiisha threw a grenade, the fragments of which was smashed. And the transformation did not work to the end. Now the super -task of the semi -parasite is to save the daughter. We jump according to planets – from one world to another, by the interconnectedness of intra -level tasks, it resembles an unforgettable meat meat to a toothy gnashing Painkiller – zero logic, one hundred percent of stamps. Only the Poles, due to the lack of a deep plot, could motivate a frantic variety of levels, but the gentlemen Czechs blushed. If there is a plot, not to pamper us with at least one return to the “primary sources” – it is impossible. Three times we are returned to the level "Genetic Laboratory". Fresh stories about the stormy past of the trigger (the surname, by the way, is very Prokibernkovskaya), horror films about the disappearance of the relatives of Kiyshi, the obscure motives of El – these are our companions in the struggle for a happy childhood. But to the final the road to the titers is bifurcated-there are several endings.

By Fedox and bonuses, almost everyone pamper us. But Cauldron I could not surpass the legislators of the steam-pan-the same masters of the same Raven Software. Firstly, full -time gamemeracies decided to present DNA of opponents in the form of a universal resource for parasites (and unproving from the doll to the butterfly too) – these are first -aid kits and experience that can be distributed to improve the skills. Moreover, both a one -time upgrade skills and with multiple. Health regeneration, level of critical damage, various vision modes (and in the same way – screen filters), and even either superpower, or artifact – Death Grasp – Death to adversaries. Secondly, high-quality physics is not tied to the plot-but you could come up with a couple of riddles in the spirit Half Life 2. But the tasks sucked from the finger and puzzles repel the hunt for pondering in plot cunning -specifics. And I tried to get around the trap or come up with your own solution – you rest against the obsessive and annoying Advising. “Spoils” the indistinguishable introduction of the notorious artifact of the authorities – an analogue of the Sauron Ring in the worlds of Tolkien – "Seed of Bane". Alien heroes were chased behind this artifact, and he himself fell into the hands of a guy with a famous blue planet. That’s just not in the hands, but to that part of the brain that did not suffer due to metamorphosis in the parasite. Moreover, it is still trying to control his actions, the visions are caused … but in return it is proposed very little: instant restoration of a strip of health, a slow time, useless energy and connection with the cosmos.

We expected a powerful and great monster in the final battle, and saw an upgraded mutant. The greased ending accompanies most of the budget games. But this is all – the vicissitudes of the plot. Let’s move on to trepan … to the description of the gameplay.

The patient is more dead than dead

Desperate and stupid opponents attack huge quantities, there are few of them and to adapt them to kill them is easy. That’s just the trouble – it bothers, and quickly. It is difficult to choose the desired complexity – on the lung you bring enemies in thousands, on average – hundreds, on a “realistic” – packs. Patch-DNK-like from a horny of abundance, bosses appear on the stage in the form of another beating boys. Put glasses in the likeness of RPGs? Yes it was done in the first half of the game. Search for keys? From the green door – green, from blue – right, red! Common sense and Gene Troopers – obviously not friends.

Beauty will save the world. Cauldron will help.

If you suffer from claustrophobia, if you are afraid of close game worlds, if you do not like contractions face to face, do not buy this game. The juiciness and acidity of the palette – except Advent Rising can make a carriage for the throne of the “brightest game of the decade”. Laconism and brevity in the design, two or three types of trees-only an interesting fabulous product of the same name from English gamemeracies comes in memory. Style – everything, diversity – nothing. Special effects – wagon and small cart. New technologies – the engine is barely coping. The fact is that its Czech programmers have been engaged in the development since 2003 and focused on cross-platform. The results are obvious-vile landscapes in three or four latest levels-an attempt to combine photorealism and colorfulness. Worked on the animation – okay, smooth, beautiful. Feis control will pass both monsters and associates-thousands of triangles, hundreds and thousands of landfills, bump-mepping, blues.

Only one who completely killed some aspects of his soul lives happily. The developers (rather, even the publisher) in pursuit of profit did not license music, but called little -known garage groups of authentic Czech origin to the rescue.

Final comments:

Put the point early. A sequel will come soon, the benefit of the “plot” allows. If he is with the same indistinguishable tie and sour gameplay, then the guys from Playlogic Entertainment We’ll have to write a resume. They put too much on budget games, forgetting that the ideal game requires millions from fifty, but not forty thousand.

Gameplay: carbon monoxide, stupid bosses, even more stupid enemies, a few tassurums
Graphics: in almost every box, every blade of grass – the manual work of designers. That’s just the multi-purpose Engine did not allow the left designers to prove himself, and even ordinary human laziness-in some places they still used Copy/Paste. Great detail? Forget! This is not a pro Gene Troopers game.
Sound: For Outkyberpanus, powerful gravity and rude folk rock is definitely the best choice. Иногда, правда, забываются и протяжно воют-визжат на чешском.

Onimusha 3: Demon Siege: Review

Developers of the whole world complain that players do not understand their innovative ideas, innovations and highlights laid down in the gameplay. Only frankly commercial projects are popular. Even wonderful Civilization 4, Having received high grades from the game press, adopted by old fans of a thoughtful gameplay, did not receive wide recognition from the gaming community. But in the Asian expanses, actively, if not violently, the average, in terms of execution, games, with each new addition and continuation, increasing the level of quality and audience of fans are developing. “Japanese” role -playing games and action are distinguished by non -membrane blows, linear (noted, sufficiently powerful) plot and charming heroes – sometimes funny, sometimes sad, sometimes kind, and often with odious.

Veni, Vidi, Vici

Onimusha 3: Demon Siege Winner Casino revoir – main console blockbuster of last summer. Not so long ago, the port of this game appeared on the RS. For sales Onimusha 3: Demon Siege collected about two million copies. True, the indicator is consolidated – in all platforms. But the dispersion of the game and its popularity among fans of the series is not a sign of genius and the highest quality of the game product. And the reputation of the publisher far from the first echelon forced to relate with prejudice to this Title from Capcom. So, from dry statistics we will move directly to the review itself.

Form. Jacques Blank.

The plot of the game is based on the confrontation of the star of the original, console version – SamanoSuke Akechi – and Nobunaga Oda – Lord Demons. The continuation of the epic saga about the endless confrontation of good and evil begins today in Paris, and it is here that we first meet the hero Jean Renault. The peaceful calm of the city of love is violated by the hordes of demons, who appear from where and begin to kill people, destroying everything in their path. Jacques, along with other statistas soldiers, are trying to repulse hellish offspring, but modern weapons are ineffective against evil forces. All Paris is on fire, and the game is transferred 500 years ago to Japan. The combined detachments of the Akeshi clan already at the threshold of the monastery, and Samanoske Akeshi (name + name of the clan – all in the traditions of the best houses Tokyo!) goes to the rescue. A beautiful starting video is played, and then the game itself begins directly. Basic gameplay Onimusha 3: Demon Siege It resembles the first part of the player: we still chop the zombies of the hips to the right and left, collect their souls, sometimes we turn into “Onimusha”, pump weapons and armor, solve simple puzzles. However, the combat system has become much more interesting in comparison with previous versions – there are many different blows and techniques.
The enemies in the game are not very diverse, periodically give us the opportunity to fight the bosses – only a little advanced models of ordinary adversaries, but the exciting and balanced gameplay does not allow to get bored.

You can not love the prefix, and have a gamepad – must

I just want to say one capacious word about management – cotton wool. Even in Readme, “caring” developers recommend using a gamepad. If you are a fan of the keyboard and/or do not have the financial opportunity to buy the “best PC-Gamer weapon”, then you have to disappoint you: in order to perform a critical blow and cut the enemy in half, you need to catch the moment and quickly press the necessary combination of buttons, and on the keyboardIt is not always possible to do this on time. The enemy, meanwhile, can run away or carry out a crash combination.

Love – love, play – so play

Graphics in the game for prefixes at the level, but for RS it does not reach the modern bar, but still looks quite good if you do not pay attention to the muddy textures. The engine uses pre-calculated camera angles and the background pre-rendering. But a hurricane gameplay will not give you time to look at all the shortcomings, and instead you will spend some exciting evenings behind this game. The absence of bugs is also pleased. High FPS indicators – the result of engine optimization. Not only does it work with new technologies and bells and whistles, but also quickly works on old cars. To say about the training grounds?! There, two or three in the frame. Animation? Present. The fact is that all manpower action, regardless of their budget, always differ in integrity. Either a frank thrash, or a completely high -quality game. Onimusha 3: Demon Siege – Good Title. And the same sound design confirms this.
No wonder the Japanese created a new direction in art – extremely additive and psychedelic game music. Yes, musical accompaniment Onimusha 3: Demon Siege Far to magnificent Final Fantasy, But you can listen without shudder. That’s just too unusual for the ears of the average Russian.

Final comments:

All fans of the series are recommended to be purchased (although without our recommendations they have already bought, probably), and people who have never played products with label Onimusha, We advise at least try. All in all, Onimusha 3: Demon Siege it turned out quite a worthy continuation of the series. It can be classified as a must have.

Gameplay: a well -balanced gameplay in the best traditions of Japanese RPG, only adjusted that this is no less high -quality Japanese action.
Graphics: interesting levels, good models of the chief heros, good textures, but atavisms of the prefixes are visible everywhere – there are lubricated, it is blurred here. Say: “mediocre!” – undeservedly. Say: “Great!” – especially.
Sound: delight for the ears of the Japanese/Chinese/other Asian. We are the joy that at least not wiped rock or rap.